Main features of the prototype, hardware and game mechanics


Messaggio da leggereda Veldriss il 11 dicembre 2015, 14:01

Brief description: management boardgame set in the second half of the XIII century. Players will have to manage one of the great Kingdoms, developing a commercial network, improving the technological evolution and weaving diplomatic pacts with other players. Many unforeseen events, including random events, disasters and barbaric peoples hinder military conquests and the creation of an Empire.

Designer: Nicola Iannone (Paolo Bertollo, Simone Silini, Paolo Mazza)
Artist: Nicola Iannone, Omar Savoldelli, La Figlia del Brigante
Publisher: prototype (Giochix will publish it)
Year Published: 2016

Numper of Players: 3-5
Suggested Ages: 14+
Playing Time: 180 minutes or more (480 min.)
Language Dependence: Extensive use of text - massive conversion needed to be playable
Category: Civilization, Economic, Medieval, Miniatures, Negotiation, Religious, Wargame
Mechanic: Area Movement, Auction/Bidding, Dice Rolling, Partnerships, Simultaneous Action Selection, Trading, Variable Phase Order
Primary Name: MedioEvo Universalis
Subtitle: Game of commerce, diplomacy, strategy and conquest


- Number of players: 3-5 with BASE box, 6-10 with EXPANSION box. Added the "dead", which has rules to reinforce himself, attack and rebel territories of players poor defended.

- Terrain: various types of terrain combined with city's fortifications and technologies give modifiers for movements and overpopulation.

- Random turns: turns of the players are random, but can be influenced in part from the initial auction.

- Auctions: plus the ability to buy entitled to play first, or put on sale, during commercial phase, part of their possessions.

- Taxes and Reinforcements: collection of resources from their territories subject to various modifiers.

- Trade: players have at their disposal sea and land transportations to trade 8 types of goods in 36 cities on the map to earn florins.

- Technological advancement: 38 technologies deployed in 6 families on a maximum of 4 levels improve their Reign in economy, trade, military and diplomacy. These technologies implement the features of other playing cards or allow to protect yourself from Calamities.

- Very rare events: calamities can disrupt and modify a lot all strategies... If the player is prepared, he will able to survive almost unscathed, otherwise ...

- Random Events: a series of positive and negative random events, but less catastrophic, will hit the various areas of land or sea in which the map is divided: storms, missions required by the Pope, tournaments between players, merchants who offer trade … etc.

- Development: the player has the opportunity to expand their cities, increase the fortifications and defenses, armies, military and commercial transport... and more.

- Playing cards: allow to improve armies and defenses, the construction of fortifications, taxes, diplomacy, the purchase of new mercenary's armies ... etc.

- Combat: the combination of technologies with the card game allows you to get a bonus set of modifiers during battles... and how about a nice Crusade? Don't forget to corsairs, pirates and Mongol invasions.

- Diplomacy: there are six diplomatic options with other players, which take into consideration the Casus Belli and allow betrayals; also with expansion comes into play the Pope who will have to deal with the Crusades and the other Kingdoms Christians just waiting to take his place ... and if the Mamluks conquered Rome?

- Expansion: the player is invited to expand his Kingdom to create an empire.

- Aim of the game: earning the highest number of Honor Points, as you play, depending on the actions taken, you may gain or lose Honor Points, obtainable through many aspects of the game: trade, diplomacy, combat and conquest, cards of random events.
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Messaggio da leggereda Veldriss il 13 febbraio 2016, 20:36

XIII century d.C, Middle Ages are slowly coming to an end, and the world is changing. The
Papacy and the Empire, the two universal powers that have dominated the last centuries
are falling apart. Italy sees the rise of the Commons which, with the foundation of the
first Universities, become the centers of a new diffusion of knowledge, while the
Maritime Republics prosper at the expense of the ancient Byzantine Empire.

From the South and the East the Arabian potentates and the barbaric hordes are threatning
christianity. Spain, Anatolia and the Sarmatian Steppes are disputed lands, while
Palestine is ravaged by the Crusaders, arrived from all around Europe to defend the Holy
Sepulcre. However, Christianity itself is divided and fighting for survival. On one side
the East-West Schism has long since divided Catholics and Ortodoxes; on the other, the
Great Western Schism has weakened the Catholic Potentates even more, leaving them
uncertain if to give support to the Pope in Rome, or the Antipope in Avignon. In the
meanwhile, from the East a new terrible threat arises: the devilish Mongolians.

After the dark ages, which followed the fall of the Roman Empire, Science and technology
have started to flourish again. Everywhere, society is going throught rapid change:
cities are rising again, governing themselves, while the feudal system is starting to
come apart at the seams. Commerce is gradually regaining its strenght, while the
monarchies are evolving into Nation states.

In this time of religious wars and fight for survival, you will guide with an iron fist
one of the major kingdoms of the time, managing aspects such as commerce, diplomacy,
development of its infrastructures, technological progress and military strategy.

Build strongholds and fortifications, expand your farmland, develop new technologies,
defend your caravans and convoys, supply your main cities on the continent to fill your
treasury with gold, ward off the barbarians pushing against the borders, defend your
domains from negative events and calamities, recruit armies and fleets, form alliances
and plant your spies, prepare to expand your kingdom, declare war taking advantage of the
right "casus belli", explout the terrain, defeat your enemies on the battlefield and...
above all... plant your standard on new territories.

You can gain Honour in many ways: by trading, forging diplomatic relationships, winning
battles and staging intrigues. At the end of the game, the player with the hightest
Honour Point count wins, and the others must declare themselves his Vassals.
Alternatively, the game can end abruptly, if the Kingdom of one of one of the players
expands unobstructed to the point to include all its territorial objectives.

Medioevo Universalis is an epic strategic game for 3-5 players, with a game board that
reproduces a detailed map of the time, hundred of army miniatures, lot of tokens and
cards and a multi-level strategy which includes war, diplomacy and tactic elements. The
author, Nicola Iannone, managed to combine the charateristics of traditional wargames
with those of clever boardgames in an original way, with a keen eye to the balance
between the different factions.

Special attention goes to combat, which is the heart of the game, as well as one of the
ways to win. Compared to other games, Medioevo Universalis sees the part played by Luck
greatly reduced. Thanks to its truly innovative conflict resolution mechanic, it is
possible to plan ahead the outcome of a battle, taking into account the number and type
of the troops, their leader, terrain, siege engines and fortifications, as well as many
other factors.

Gain absolute power! ... 0&lingua=0
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